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The best way to refine
your computer animation skills is by
practicing every day…

... but understanding the creative and technical principles can help too,

because these can be applied to your work with any 3D software package
including 3D Max™, Houdini™, Kaydara™, Lightwave™, Maya™, or Softimage™.


Show me the Table of Contents


The Third Edition contains over 200 new or updated images

of movies and computer games created by companies including Acclaim Entertainment, Blue Sky Studios, Digital Domain,
DreamWorks Animation, Ex-Machina, Mainframe Entertainment, Midway Games, Oddworld Inhabitants, Pacific Data Images,
Pixar Animation Studios, Disney, Rhythm & Hues Studios, Sony Pictures Imageworks, and Westwood Studios,
and by some of the most talented independent computer artists and computer animators.

 

Cover images courtesy of: "For the Birds" © Pixar Animation Studios (top),
and "Shrek" © 1998 DreamWorks (bottom).


Some of the new material in this revised and expanded third edition (464 pages) includes:

• A new chapter on visual effects that summarizes the most widely used digital effects techniques.

• An updated chapter on digital production with multiple production pipelines,
and tips for preparing
demo reels.

• Updated animation chapters with a new interpretation of the traditional twelve principles of animation,
character development, facial animation, and motion capture.

• An updated historical chapter that includes the first years of this new millennium

• An expanded timeline of computer animation, visual effects, and computer technology,
with creative, technical, and industry milestones.

• Traditional character development and animation and stage lighting concepts
adapted to the new reality of digital tools.

• A fact-filled section on compositing and output including color resolution,
matting techniques, file formats and video formats.

• Over 200 new or updated color images including work from Canada, Denmark, England,
France, Germany, Hong Kong, Japan, Korea, New Zealand, Norway, Poland, Spain, Switzerland, and the United States.

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Updated Table of Contents

RED SECTIONS ARE BRAND NEW


1. Animation, Art, and Technology in Context

A Digital Creative Environment
The Development of the Technol
ogy
Visual Milestones
A Bag of New Magic Tricks
Timeline Charts


2. Overview of Digital Production

Production Strategies
The Digital Computer Animation Studio
Creative
and Production Teams
Overview of the Computer Animation Process
Ten Career Tips for Computer Animators and Digital Artists

Assembling a Demo Reel - NEW


3. Basic Modeling Concepts

Space, Objects, and Structures
Building with Numbers
Poin
ts, Lines, and Surfaces
Moving Things Around
File Formats for Modeling


4. Basic Modeling Techniques

Introduction
A Note About Lines
Geometric
Primitives
Sweeping
Free-Form Objects
Basic Modeling Utilities

Real-Time Polygonal Models - NEW


5. Advanced Modeling Techniques

Free-Form Curved Surfaces
Subdivision Surfaces
Logical O
perators and Trimmed Surfaces
Advanced Modeling Utilities
Procedural Description and Physical Simulations
Photogrammetry and Image-Based Modeling
Animation Rigging and Hierarchical Structures


6. Basic Rendering Concepts

Lights, Camera, and Materials
Color
Steps in the Rendering Process
Hidden Surface Removal
Z-Buffer
Ray Tracing

Global Illumination and Radiosity - NEW

Image-Based Rendering
Non-Photorealistic Rendering

Hardware Rendering - NEW

File Formats for Rendering


7. The Camera

Types of Cameras
The Pyrami
d of Vision
Types of Camera Shots
Types of Camera Lenses
Camera Animation


8. Lighting

Lighting Strategies and Mood
Types of
Light Sources
Basic Components of a Light Source
Lighting the Scene
Basic Positions of Light Sources


9. Shading and Surface Characteristics

Surface Shading Techniques
Surfa
ce Shaders
Image Mapping
Surface Reflectivity
Surface Color
Surface Texture
Surface Transparency
Environment-Dependent Shading
Selected Rendering Hacks


10. Basic Concepts of Animation

Types of Animation
Principles of Animation - NEW
Storytellling
Storyboarding
Character Development
Animation File Formats


11. Basic Computer Animation Techniques

Principles of Keyframe Interpolation
Model Animation
Camera Animation
Light Animation
Hierarchical Animation
Two- and Three-Dimensional Integration - NEW


12. Advanced Computer Animation Techniques

Inverse Kinematics
Performance Animation and Motion Capture
Motion Dynamics
Procedural Animation
Facial Animation
Crowd Animation
Location-Based Entertainment


13. Visual Effects Techniques - NEW

Basic Concepts of Digital Visual Effects
Camera Tracking
Rotoscoping
Blue and Green Screens, and Chroma Key
Set and Character Extensions
Crowd Replication
Computer-Generated Particles
Three-Dimensional Morphing
Motion Control
Motion Capture and Virtual Characters
Photogrammetry
Practical Effects


14. Retouching, Compositing and Color Grading

Basic Concepts of Image Manipulation
Image Retouching
Image Compositing and Blending
Image Sequencing

Color Grading - NEW


15. Output

Basic Concepts of Digital Output
Image Re
solution
File Formats for Image Output
Output on Paper
Output on Photographic Media
Output on Video
Output on Digital Media
Output on Three-Dimensional Media


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About. Updated February 22, 2004. © Isaac Kerlow
All rights reserved. Not to be reproduced without permission.