Traditional Animation and Cinematography Apodaca, Anthony and Larry Gritz. Advanced RenderMan, Creating CGI for Motion Pictures. San Francisco: Morgan Kauffman, 1999. Bizony, Piers. Digital Domain: The Leading Edge of Visual Effects. New York: Billboard Books, 2001. Alton, John. Painting with Light. University of California/Princeton Press, 1995. Burson, Nancy, R. Carling and D. Kramlich. Composites. New York: William Morrow, 1986. Cotton, Bob, and Richard Oliver. The Cyberspace Lexicon: An Illustrated Dictionary of Terms from Multimedia to Virtual Reality. London: Phaidon, 1994.
related to "The Art of 3D Computer Animation and
Effects."
Three-Dimensional Computer Animation
Birn, Jeremy. Digital Lighting and Rendering. Indianapolis: New Riders, 2000.
Brooks, Darren. Essential CG Lighting Techniques. Boston: Focal Press, 2001.
Capizzi, Tom. Inspired 3D Modeling & Texture Mapping. Premier Press, 2002.
Clark, Kyle. Inspired 3D Character Animation. Premier Press, 2002.
Faber, Liz. Computer Game Graphics. New York: Watson Guptill, 1998.
Flemming, Bill. 3D Modeling & Surfacing. San Diego: Morgan Kaufman, 1999.
Ford, Michael and Alan Lehman. Inspired 3D Character Setup. Premier Press, 2002.
Giambruno, Mark. 3D Graphics and Animation. Indianapolis: New Riders, 1997.
Kadrey, Richard. From Myst to Riven: The Creations and Inspirations. New York: Hyperion, 1997.
Kelly, Doug. Character Animation in Depth. Scottsdale, AZ: Coriolis Group, 1998.
Kerlow, Isaac. The Art of 3D Computer Animation and Effects, 3rd Edition. NY: Wiley, 2003.
Kurtti, Jeff. A Bug’s Life. New York: Hyperion Books, 1998.
Lasseter, John, and Steve Daly. Toy Story: The Art and Making of the Animated Film. New York: Hyperion, 1995.
Maestri, George. Digital Character Animation (I and II). Indianapolis: New Riders, 1997.
Menache, Alberto. Understanding Motion Capture for Computer Animation and Video Games. San Diego: Morgan Kaufman, 2000.
Parrish, David A. Inspired 3D Lighting & Compositing. Premier Press, 2002.
Street, Rita. Computer Animation: A Whole New World. Gloucester, MA: Rockport Publishers, 1998.
Vince, John. 3-D Computer Animation. Wokingham, England: Addison-Wesley Publishing Company, 1992.
Weishar, Peter. Blue Sky The Art of Computer Animation. New York: Abrams, 2002.
Visual Effects
Brasham, Jonathan. The Art of Star Wars Episode I. New York: Del Rey, 1999.
Brinkmann, Ron. The Art and Science of Digital Compositing. San Diego: Morgan Kaufman, 1999.
Cotta Vaz, Mark; Patricia R. Duignan. Industrial Light+Magic: Into the Digital Realm. NY: Ballantine Books, 1996.
Goulekas, Karen. Visual Effects in a Digital World. NY: Morgan Kauffman, 2001.
Netzley, Patricia D. Encyclopeadia of Visual Effects. Arizona, Oryx Press, 2000.
Rickitt, Richard. Special Effects. New York: Watson-Guptill, 2000.
Rogers, Pauline. The Art of Visual Effects, Interviews on the Tools of the Trade. Boston: Focal Press, 1999.
Visions of Armageddon: A Michael Bay Film. New York: Hyperion, 1998.
Traditional Animation and Cinematography
American Cinematographer’s Manual, 8th ed. Hollywood: American Cinematographer’s Press, 2002.
Arijon, Daniel. Grammar of the Film Language. Los Angeles: Silman James Press, 1991.
Barnier, Michael. Hollywood Cartoons: American Animation in its Golden Age. NY: Oxford U. Press, 1999.
Bouzerau, Laurent, and Jody Duncan. Star Wars: The Making of Episode I. New York: Del Rey, 1999.
Canemaker, John. Before the Animation Begins. New York: Hyperion Books, 1996.
Canemaker, John. Paper Dreams, The Art & Artists of Disney Storyboards Begins. New York: Hyperion, 1999.
Culhane, John. Aladdin: The Making of an Animated Film. New York: Hyperion Books, 1992.
Dini, Paul and Chip Kidd. Batman Animated. New York: Harper Entertainment, 1999.
Hooks, Ed. Acting for Animators, Second Edition. Heinemann, 2003.
HR Giger’s Film Design. Beverly Hills, CA: Morpheus International, 1996.
Layborne, Kit. The Animation Book. New York: Three River Press, 1998.
Lord, Peter and Brian Sibley. Creating 3D Animation, The Aardman Book of Filmmaking. New York: Abrams, 1998.
Osborne, Robert. 70 Years of the Oscar. New York: Abeville Press, 1999.
Princess Mononoke. New York: Hyperion Books, 1999.
Rebello, Stephen. The Art of The Hunchback of Notre Dame. New York: Hyperion, 1996.
Simon, Mark. Producing Independent 2D Character Animation. Boston: Focal Press, 2003.
Solomon, Charles. The Prince of Egypt, A New Vision in Animation. New York: Abrams, 1998.
Thomas, Bob. Disney’s Art of Animation, 2nd Edition. New York: Hyperion, 1997.
Thompson, Frank. Tim Burton’s Nightmare Before Christmas. New York: Hyperion, 1993.
Thompson, Roy. Grammar of the Shot. Boston: Focal Press, 1998.
Thomas, Frank, and Ollie Johston. The Illusion of Life. New York: Hyperion, 1981.
Uren, Martin. BKSTS Illustrated Dictionary of the Moving Image, 4th Ed. Oxford, England: Focal Press, 2001.
Whitaker, Harold and John Halas. Timing for Animation. Boston: Focal Press, 1971, 2002.
Whitney, John. Digital Harmony: On the Complimentarity of Music and Visual Art. Petersborough, NH: McGraw-Hill, 1980.
Williams, Richard. The Animator's Survival Kit. Faber & Faber, 2002.
Digital Arts
Cohen, Harold. The First Artificial Intelligence Color Book. Los Altos, CA: William Kauffman, 1985.
Franke, Herbert. Computer Art, 2nd ed. New York: Springer Verlag, 1985.
Goodman, Cynthia. Digital Visions: Computers and Art. New York: Abrams, 1987.
Kranz, Stewart. Science and Technology in the Arts. New York: Van Nostrand Reinhold, 1974.
Krueger, Myron. Artificial Reality II. Reading, MA: Addison Wesley, 1991.
Leavitt, Ruth, ed. Artist and Computer. New York: Harmony Books, 1976.
Lovejoy, Margot. Postmodern Currents: Art and Artists in the Age of Electronic Media. Amherst, MA: UMI Research Press, 1989.
Moles, Abraham. Art et Ordinateur. Paris: Casterman, 1971.
Popper, Frank. Art of the Electronic Age. New York: Abrams, 1993.
Ross, David A., and David Em. The Art of David Em. New York: Harry N. Abrams, 1988.
SIGGRAPH Art Show catalogs. New York: ACM SIGGRAPH, and Berkeley, CA: Leonardo.
Whitney, John. Digital Harmony: On the Complimentarity of Music and Visual Art. Petersborough, NH: McGraw-Hill, 1980.
Other Reference
Foley, James, A.Van Dam, et al. Fundamentals of Interactive Computer Graphics, 2nd edition. Reading: Addison-Wesley, 1990.
Spalter, Ann Morgan. The Computer in the Visual Arts. Boston: Addison Wesley, 1998.
Weinman, Lynda. Designing Web Graphics; Deconstructing Web Graphics; and Coloring Web Graphics. Indianapolis, IN: New Riders, 1996.
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